Showing posts with label photoshop. Show all posts
Showing posts with label photoshop. Show all posts

1 June 2009

What's up Doct!

Hi! This my last project that Im working on. Just having fun with the zsphere. It seems I understand better how they work now and as well my sculpting skills in anatomy are upgrading so it is kinda fun. No bugs no unwraps! I will sculpt the body more ... trying to refine it as much as possible than texture the body in the same mood of the head.

Hope you like it :O)

Sam the 3d blogger

28 February 2009

small updates on the Nick 3d project..

HI! Today it is my Drink & Draw day so I will not have time to work as much as I want on it but I did a lot yesterday. Right now the shoulders pad and the neck armor part are textured and I work a lot the material so it look real. It is the main goal I attempt to achieve here. I want it to look real and not a cartoon. At the beginning I draw by myself some of the detail and color it with flat color in photoshop but it give that cartoon look that I didn't wanted. So I dig in my cg textures bank and found nice metal material.





The ligthing is a basic three point light that I will optimize but I think it already look cool on the character. So Next step is the arms and than I will finish by the boots. They are complexe so it would take some times too. I so much want him finish by next week. It been too much time am on it including all the head process.







So that's all for today! Have a nice week-end everybody!


ps: Just click on the picture to see a full size one!




Sam The 3d Blogger



www.the3dblogger.blogspot.com

26 February 2009

Update on the Nick 3d Project

Hi Yesterday I didn't post because I was very busy working on the texture for my character. It is going fine in my opinion. It took me awhile to figure out which color use and what should be the concept for it as the original sketch is monochrome. At first I wanted him to have a more retro look and style with light color but it turn out more dark and aggressive but kinda cool. I have mainly work on the torso yet and on the legs. The arms should not take to longer to texture as I know now which color and how to do to texture them.


Just click on the image if you want to see it full size.













I use photo reference for the most part of the texture. Then I overlay the cavity map and the normal map generate by zbrush on the top of the colored layer. But in top of that I also put the normal map and the cavity map in the bump map slot. When I put it in multiply in the color map it give more a sens of volume and light that you don't have to draw by yourself necessary. Also It give along with the UV map indications where the details of the sculpt


Sam The 3d Blogger
www.the3dblogger.blogspot.com