Showing posts with label normal map. Show all posts
Showing posts with label normal map. Show all posts

19 March 2009

At least it is done! SO this is the final render of the Nick 3d project. Gosh I tought I will never finish it.... But yeah now it is done :O).

It is not technically perfect. I realize as posting it that Ive made some mistakes and things that I should have done better... But anyway I did learn a lot for this project from the sss skin shader to the normal map in zbrush, rigging and skinning as well as lighting. My next project will inherits from this one for sure.

Usually I post a view with the wire frame on the textured character to show the base mesh topology. It show also where the actual modelling finish and where the normal maps begins. I wanted to do it for this one but except for the main body the mesh is not so low res so I tought whats the point beside looking cool for showing an hi res topology... This one of the mistake I have done I should have not use mesh smooth on the boots and on the arms but I wanted a hi res look and no edgy side on the silhouette.

So this is the end at least for this one. Don't want to work on it anymore. Tomorrow Ill post a version on it on cg talk and on the zbrush central forum. Hope to have some nice crits and comments :OP

ps: just click on the image to see it full size!

Sam the 3d blogger


6 March 2009

almost finish!

Somehow I manage to do a nice render last night. However talking with a friend about the trouble Ive got regarding rigging and skinning he offer me to take a look at it. I had trouble with the hand and was not able to close them properly and he see why. Also I had trouble with the legs and he found that it was because the clavicul was to much on the side of the legs... These are all stuff that I don't know to much about, at my former studio I was the one modelling the character and he with another guy were the one rigging and skinning so they have much experience in that than me. But it is okay everyone may specialized in wich they like the most.. I understand tought that I may have to do it properly in a next company and it sad when you are not able to put in a nice pose your own character...




My friend specialized himself in animation and he is very good at it. He is also a very good technical guy and a good 3d artist. Go see his portfolio ---->





http://pierre-luclacroix.blogspot.com/



So this is what it look so far, all textured except for the eyes I kept them for the end. It is not the definitive stance. My friend offers me to do me a nice rigging and I will have to redo the skinning. In definitive I don't think I'm gonna finish it before 5 o'clock, but it will be for the good as the result will be better.






I kinda like the lighting but I will work that a little bit much. I want to add some reddish and more blue color to it... I will also boost a little bit more mental ray as it is at a low setting now. When Ill finish it I will post it on zbrush central and on cgtalk, so you will be please to put some comments and crits as usual! :O)



Sam the 3d blogger
www.the3dblogger.blogspot.com

3 March 2009

Coloration almost done!

Yeah at least it is going somewhere now... I work late yesterday on the Nick 3d project I want to finish it very soon! The deadline should be Friday afternoon. I want to apply for a job next week. I think it gonna be a great asset for my portfolio.


Right now it only left the boots to texture. I think I'm gonna do to one for each boot. I kinda like it like this with one with no paint... It give it a used look or like he change part of his outfit from time to time. Ah yes it still left the gaunt but It wont be too long as I didn't generate map for them. I think it will be just a plain leather texture.



Here a shot that I made before going to bed just for the fun to see how it looks with more dramatics lighting.


So stay tune, As I will surely post other render and show the lighting and composition process. And Oh yeah I still forgot about the rigging thing.... Like unwrapping uv's it is something that I so much like.... Irony...:OP


Sam the 3d blogger
www.the3dblogger.blogspot.com

26 February 2009

Update on the Nick 3d Project

Hi Yesterday I didn't post because I was very busy working on the texture for my character. It is going fine in my opinion. It took me awhile to figure out which color use and what should be the concept for it as the original sketch is monochrome. At first I wanted him to have a more retro look and style with light color but it turn out more dark and aggressive but kinda cool. I have mainly work on the torso yet and on the legs. The arms should not take to longer to texture as I know now which color and how to do to texture them.


Just click on the image if you want to see it full size.













I use photo reference for the most part of the texture. Then I overlay the cavity map and the normal map generate by zbrush on the top of the colored layer. But in top of that I also put the normal map and the cavity map in the bump map slot. When I put it in multiply in the color map it give more a sens of volume and light that you don't have to draw by yourself necessary. Also It give along with the UV map indications where the details of the sculpt


Sam The 3d Blogger
www.the3dblogger.blogspot.com



23 February 2009

normal map done!




Hi! Ive worked on the normal map and cavity map for my Nick 3d Project today. I think it is looking good so far taking in account that it doesn't have texture and real material on it. Tonight after the Kung Fu class I will start the color process but I still don't know yet I to color it... Take a look!

Sam The 3D Blogger
www.the3dblogger.blogspot.com

20 February 2009

Nick 3D Project is going fine!



Hi everybody! So today I work a lot on the Nick 3d project. I have almost done the zbrush sculpting part. So far I think it looks cool. It is the first time that I use zbrush to add so much detail on a character or object. Usually zbrush would crash but don't know why with this one nothing happen yet so I'm touching woods. Each part are separated sub tools that I will do a normal map and a cavity map of them. The sub tool are approximately 400 000 to 600 000 each so I could put a good amount of details on them. As you can see the left side is not yet sculpted but It is because I'm just gonna duplicate the rigth part and mirror them before exporting them to 3ds max.

It has been awhile since I didn't post anything on the zbrush forum because I
got no time to do zbrush model and I was not so proud of the works done but I think I gonna try with it to see if it got any good feedback. As usual crit's and comment's are welcome here too so don't be shy to post a comment below! I put back the concept here so you can easily see where I'm going. It is not perfectly similar but I had to go with the flow and let myself express in the process.


Sam The 3d Blogger
www.the3dblogger.blogspot.com

19 February 2009

Zbrush at Least! Nick 3d project


Hi! Sorry I didnt put really a lot of stuff since tuesday on the blog but I had the visit of unexpected guess hehe. However I manage to finish all the uv of the Nick 3d character this afternoon. Now Im beginning the Zbrush and normal map phase. Here a render of what the total armor/suite look in Zbrush. Hope to get some more screen shot until tomorow.