3 February 2015

La dame du lac



Hi this is an image ive done in zbrush and rendered in Toolbag.  Ive use an image from the comic ''excalibur chronique'' as reference.. I wanted to recreate the feel and the tone of the image but with my own touch. 

I put a little bit of ',true detective in the process too with the horn. The comic relate heavely on celtic lore and there is the god Cernunos who transform in a deer too. So it's a mix of  both influence's. 

Im also trying to learn some color correction tricks in photoshop at the same time. Ive reused the sword from my last project too. I spend also a lot of time trying hair solution with zbrush wich I end using fibermesh. Gladly I could use the digital tutors 72hours course free. Ive follow a fibermesh hair tutorial and a zbrush modelling  tutorial master class wich a greatly recommand. Not perfect but I like the overall final result. Hope you like it guys!.


Update.......

Ive decided to make a more close-up shot to better show the face and the finer detail. I changed a little bit the composition and the style of the image.




16 January 2015

The sword in the stone!


At least Ive done some environment. Ive done the basemesh of the sword in 3dsmax and I sulpt finer detail in zbrush. I wanted to try the hdsculpt more in depth. The stone is enterely made in zbrush modelling and texture with photoshop help. I render it in toolbag 2,06 with the IBL system of hdri image.It help a lot to get a good mood and accurate lighting, Finally I tweak the image in photoshop.
And for those who want to know I even use some zbrush fibermesh for the grass.

Here's  a closest shot of Excalibur. We can see more of the finer detail Ive sculpted on it, Ive tried dDo quixel suite for this render.It gave really nice result. Now Im in the process to learn more how it works.

Again with toolbag experiment Ive use the female head I made for my bikini pin up girl. Eperimenting the rendering capacities of marmoset,maps and material. I think it getting more and more realistic,..