29 October 2014

A story of alien, whales and beauty...

A whale Ive done for a school project for my stepdaughter. Modeled in zbrush in a couple of hour last night. I render it in marmoset toolbag 2.

Alien in disguise

 The same alien as my latest post. Done to learn marmoset and some zbrush feature more in depth. Kinda a joke for halloween coming.
This one is a close-up of the head I use on my latest woman project. Im praticing marmoset render too with the skin shader. I think the skin mat is going in the right direction.

1 October 2014


This week Ive decided to try marmoset toolbag 2. I never really try the first one either. A friend of mine, the couple of last times Ive put render on my wall, keep asking me if I was using marmoset. Telling me that it will really help me.  I figured I give it a try. So I just done a basic alien torso in zbrush and generate a couple of map. I didnt put to much effort in the process because I just wanted to try the rendering setup of marmoset. I was not too sure at first but I think it came out really cool. I like the  ''quality'' film feel to it. Like it could came from a movie screenshot. 

I like how the neck look. The face is not to bad either but obviously the shape are really rough. It gives me idea for next project. Still in the learning process too. Hope you enjoy it.

14 September 2014

Pin-up girl

Hi this is my latest work that I've done. Basemesh with zsphere in zbrush. Posed and textured in zbrush and photoshop.  Image rendered in mental ray and  composited in Photoshop. Hope you like it. It took me a couple of month in spare times. Ive rushed a lot on the hair because I wanted to use solution like hair farm and hair fur but it didnt work well for me on this project because I wanted a particular style. Ive modeled the hair and came out with this style. The skin is done with sss fast skin in 3ds max. thanks, comments are welcome!

31 March 2014


Heavy built gladiator in a power stance. Sculpt in zbrush. Textured in both zbrush and photoshop. Rendered in mental ray 3ds max.